Jan 14 2010

Knocking Down the Walls

Over the last year or so, I’ve started to use Twitter to get know other artists and other folks interested in animation, comics, and film. I try to post interesting stuff on Twitter that other people will want to read, but every now and again, I will post things that seem totally unrelated to art. I’m particularly fascinated by lightcraft, water bears and earthships, and will post about those things as quickly as I post about anything else.

I do this because I’m a curious guy, and I think curiosity and creativity are linked at the waist. Being fascinated and in awe with the world around you is the quickest way to fill up your creative tank and keep you in the mood to love new ideas as they bubble up from your subconscious.

We all start being curious. It’s thrilling watching my 9 month old daughter as she discovers everything. Every shoe, toy, cupboard and chunk of dirt is new. She’s filling her mind with a fire-hose and her neural network is clicking together like a giant Voltron made of millions of chrome and plastic robot-cats. We were all like that once.

But somewhere along the way, we start putting up barriers to curiosity. The fire-hose slows to a trickle and suddenly Voltron looks like an amputee. We’re left with going-with-the flow-and doing as we’re told.

So what are the barriers that keep us from filling our minds with new ideas, and how can we knock them down?

I think there are two big barriers that really keep us from exploring our world and being more creative.

Barrier 1: Judgment

Back to me posting on Twitter about tardigrades. What if I said to myself, “I shouldn’t be wasting my time looking up info on tardigrades, I need to focus on studying art.” That’s a barrier of judgment. There is an expectation about what is appropriate for us according to our social role.  As a result, doctors should only read about medicine, writers should only read about writing and football players cannot possibly enjoy ballet.

Everyone needs some sort of unstructured play-time where what you do has nothing to do with survival (i.e. paying the bills). While I’ve never been a fan of sports, or even much of an athlete, I started playing soccer with some of the guys at work about a year ago. It’s the highlight of my week, every week. It has absolutely nothing to do with my profession, and it gives me a chance to work my brain (and my body) in ways that I never get to with art.

Stuart Brown says it better than I can in his book Play. Play is about far more than winding-down and diversion. Healthy play can make us more creative and curious about life. And if we can find out how to incorporate play into our work, the results are explosive. The best artists I know, are the ones for whom every day is game. They love drawing, and they’ll do it until they’re blind and have carpel tunnel.

One of the great lessons about judgment I learned from Orson Scott Card’s Literary Boot-camp. Our first day of the workshop we had the assignment to go to a library or bookstore and find a book on a topic we had no interest in. I found myself looking at books on salt mining and medical fraud. At first they didn’t do much for me, but it didn’t take longer than a couple of minutes for me to be totally fascinated by what I was reading. The material from those two books eventually inspired the short story Coney Island that I wrote for the workshop, and eventually adapted into a short film. All I needed was that little push to get past my judgment about what I would or would not find interesting.

Which brings us to the next barrier, which is really four barriers tied into one, and probably the most important barrier for you to face and overcome:

Barrier 2: The Gut Feeling

So even if you can get past judgment and crack open a book that doesn’t interest you, you may find that the book is boring, weird, disturbing or scary and that becomes the end of it. You put it down and move on to something that is more your cup of tea. It makes sense. You’ve got a gut feeling that you don’t like it, and you probably want to make art that is like the stuff you like, so why waste your time?

Here’s why.

If you want to be creative person, and think up actual, original thoughts you have to move outside of your comfort zone. The boring/weird/disturbing/scary signposts are like the skulls and roasted armor that  litter the mouth of the dragon’s cave. They don’t lie. The experience ahead will be uncomfortable, but there’s also a pile of riches available for the knight that’s willing to pass through the fiery vale.

A brief example: In 1913 Stravinsky’s The Rite of Spring premiered to crowd that quickly erupted into a riot. It was too dissonant, too dark and too savage. Yet, only years later it was hailed as a masterpiece and even made part of Disney’s Fantasia. What, at one time, was an unbearable piece of art had transformed into a musical classic. Why? Well, obviously it wasn’t the music that changed. So, it had to have been the brains of the listeners. After hearing something unsettling, their brains went to work and formed new connections that made sense of the disorder. Their brains grew to understand the music.  (The whole story is told brilliantly by WNYC’s RadioLab)

This may be going on in your head when you first experience something differnt.

This may be going on in your head when you first experience something different.

If you haven’t watched a film by Miyazaki before, chances are you are going to think it’s pretty weird. Bizarre animals, weird magic and a total lack of narrative structure in some of his films. But if you keep watching his movies, they start being less weird, and you start to see the patterns and the logic in what he is doing, and suddenly you have a new way of looking at the world, and an expanded tool chest for solving your own artistic problems.

B/W/D/S experiences do the same to our brains. They are uncomfortable, but they physically change the structure of our brains. Neural connections form where there were previously none before, and suddenly we’re thinking thoughts that we’ve never had before.

Some of my most formative artistic experiences started with an unwanted feeling, and ended with me being a more enlightened artist. The first time I watched Akira I was disturbed, scared and weirded out, but I eventually learned to love Otomo’s grounding of fantastic elements in brutal naturalism. It’s a pillar of what I look for in any sci-fi or fantasy.

On the other extreme, Yasujiro Ozu’s Tokyo Story was so boring the first time I watched it, I fell asleep. But in its real-time pacing it captured something so true about family and life, that I’ve never seen it repeated in any other film.

Slowness and boringness in art can be one of the biggest barriers, but it can be extremely rewarding if you’re willing to take it on.

Iranian filmmaker Abbas Kiarostami has a great interview where he talks about slowness in art. This is one of my favorite lines: “Some films have made me doze off in the theater, but the same films have made me stay up at night, wake up thinking about them in the morning, and keep on thinking about them for weeks.”

You can watch the full interview here:

Did you get the part about how he was thinking for weeks? As artists, we should search for experiences that make us think – that force us to re-evaluate the world and make new connections. Cozying up with the familiar all the time will never open up those opportunities.

In the end, an artist needs to be creative. To be creative you have to fill your head with novel ideas and then stand back as they form original thoughts. If you’re hindering the process with judgment and impatience you stop the flow and seriously hinder your brain from making steps it needs to come up with that next brilliant idea.

flattr this!


Jan 7 2010

The Root of Storytelling

Pablo Picasso:I paint objects as I think them not as I see them.

guernica_pablo_picasso

The greatest challenge of anyone trying to tell a story visually is to try and figure how to tell the story. For a comic artist, it’s a question of what do I put in the frame, what is its relationship to other things around it, and how close am I going to be to my subject? For the writer, it’s a question of what do I describe, and which and how many words should I use to do so. For film makers and animators, the questions include motion, sound, and the manipulation of time.

So how do you make your choices? There are an infinite amount of possibilities at any moment of your story, and the human brain is physically incapable of analyzing all of those possibilities and selecting a candidate for the best idea. But the human brain is also very good at generalizing and finding simplified heuristic models to understand how any system works. For artists, this is called a theory.

The thing is, every artist operates on their own theory, whether they know it or not, and depending on their theory, their art will be shallow and unoriginal or deeply profound and unique.  Michael Bay’s theory of film making can be summed up in one question: “Is It Awesome?” It’s a theory based entirely on spectacle and resonance with pop-culture and is a common guide of the novice. The other two novice theories are the “make it different” and “do it like them” theories. Either, you are trying to come up with something that hasn’t been done before, or you are copying something cool you saw someone else do. None of these theories are bad theories, in fact I think the best storytellers follow them to a certain extent, but I also think the very best storytellers have a much more important underlying theory guiding what they do.

And here’s what it is: Empathy.

The best artists know, that at its root, storytelling is about understanding the experiences of someone else.

And the tool that the greats use to create empathy is point-of-view.

In 2002, I had the opportunity of participating in Orson Scott Card’s Writer’s Bootcamp. Previous to the Bootcamp, I was assigned to read Characters & Viewpoint by Mr. Card which discusses the importance of point-of-view and particularly the superiority of the 3rd-person-limited-omniscient-narrator in writing. Like most people I understood point-of-view at a surface level-1st person, 2nd person, 3rd person ect. It just means who is telling the story, right?  But it wasn’t until I was in the workshop that I really understood the importance of point-of-view to telling a story.

He gave us some writing samples to read. They were very descriptive passages of landscapes and sunsets and details of clothing, but they were boring as hell. Why? Because the descriptions were too objective. It was like a robot describing a photograph-there was no humanity to the words. Then we read some other passages that were vibrant, gritty and funny. The difference was point-of-view. The writing communicated an attitude, not just a description. That’s why the 3rd-person-limited-omniscient-narrator is such a powerful tool, because it communicates attitude so well. (For a masterful example of 3PLON, look no further than George R. R. Martin’s A Song of Ice and Fire series.)

So, point-of-view is not so much about who is telling the story, but how he sees the world. You don’t even have to limit the narrative to just the things a character thinks and sees, as long as the world you are showing is colored by his attitudes.

The textbook example of using point-of-view is Kurosawa’s Rashomon. You see the same event three different times, from three different perspectives. The details and the feeling of the story are widely different with each telling, depending on the attitudes of who is telling the story at the time.

When the Thief tells his version of the story, it’s all bravado and adventure. When the victim tells the story, it’s nightmarish thuggery, and when the guy hiding in the bush tells the story, we see a pathetic struggle for survival. (By the way, the third act of Rashomon includes the truest fight scene in the history of cinema.)

1083_10955.jpg

So, point-of-view is not only an important tool, it’s the most important thing to consider when telling a story, and can better help you decide what artistic decisions to make than any other rubric. If you want to do something awesome, unique or traditional go right ahead, but it’ll be a thousand times more powerful if you can also make it support a specific point-of-view.

Lastly, I want to point you to this clip by Improv Everywhere. If you have the means or the desire, contrast it with the subway scene in Borat. We are seeing the same thing through two very different attitudes. Neither one is “true”, they are simply choices. Ultimately you have the power to choose a point-of-view that will show others how you see the world.

Perhaps that’s the most important choice of all.

flattr this!


Get Adobe Flash playerPlugin by wpburn.com wordpress themes

Powered by eShop v.6