Technical Drawing
So I started working at EA Salt Lake at the tail end of the production of Nerf N-Strike for the Wii. It's been a great experience. I got thrown into doing a whole lot of technical drawing, which was a scary, and quite a stretch.
Fortunately I had access to the very enlightening Feng Zhu and Scott Robertson tutorials from Gnomon Workshops. Along with some good advice and inspiration from Jake Parker, I jumped into it. I still have a lot to learn, and I still clutch my ruler quite tightly, but all-in-all I was pretty happy with some of the results.
By the way, two of these were inked by hand and two were inked digitally in Painter. See if you can guess which is which.